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How to draw manga : mech. drawing / [Katsuya Yamakami].

By: Language: English Original language: Japanese Publication details: Tokyo, Japan : Graphic-sha Pub., 2003.Description: 128 p. : ill. ; 26 cmISBN:
  • 4766113349 (pbk.)
Other title:
  • How to draw manga : mech. drawing
  • Mech. drawing
  • Mechanical drawing
Subject(s):
Contents:
Tricks to Depicting "Metallic" Textures -- Machines Can Be Depicted Using Four Textures -- Drawing Machines Using the Four Textures -- Using Depictions of Light and Shadow to Generate a Realistic Sense of Texture -- Humans vs. Androids -- Rendering the Same Android Face in 4 Different Textures -- Tricks in Rendering Textures Using Pen and Screen Tone -- Using Combined Techniques to Depict Grime and Rust -- The Trick to Metallic Textures Lies in the Reflections -- Liberally Combining the Four Textures While Keeping Color in Mind -- Android Face -- Full Body -- A Car Is a Treasure Chest in Portrayal of the Four Textures -- Learning Simple Mecha Structures from the Basic Shapes -- Learning the Basic Structures of Machines -- Put Together Various Geometric Shapes -- Trim the Shapes -- Transform -- Add Parts -- Draw in the Details -- Drawing a Female Android Using the Five-Step Process -- Drawing a Handgun Using the Five-Step Process -- Drawing in Simple Perspective -- Drawing a Cube -- Cylinder -- Drawing a Handgun in Perspective -- Drawing a Car in Perspective -- Making Machines Look More Dynamic by Using High and Low Angles -- Key Techniques in Rendering Mecha According to Function (Land or Air Mobile) -- Movement Begins with an Explosion -- How an Engine Works -- Drawing Comfortable, Boxy Cars: Minivans -- Using Depth to Portray a Comfortable Ride: Sedans and Coupes -- Accentuating Rounded Lines to Suggest Speed: Sports Cars -- Pleasing Forms: Motorcycles (Racer Replica) -- Overall Form with a Sense of Weight: Trikes -- Depicting Bulky Machines Moving: Robot (Caterpillar Tracks) -- Depicting Agile-moving Mecha: Robots with Booster Rockets -- Practice: Drawing a Female Android -- Shapes That Enable Flight -- How Flight Works -- Passenger Planes: Airliners -- Airplanes Designed for Mobility: Fighter Jets -- Aircraft Capable of Space Flight: Space Shuttles -- The Sole Aircraft Capable of Hovering Motionless: Helicopters -- Aircraft Designed for Mobility: Combat Helicopters -- Practice: Making a Human Fly -- Outfitted Armor -- Transformer Armor -- Key Points in Rendering Brainstorm-inspired Ultra Mecha -- Using Shifting Concepts to Develop Realistic Designs -- Sample Developed Design -- Mecha Designs Created Simply by Combining "Fast" Elements -- Designing a Fast Car: A Form That Really Flies -- Designing a Fast Motorcycle: Imagining the Smooth Ride of a Luxury Car -- Designing a Supersonic Jet: Reversing Concepts to Design Ultra Fast Forms -- Using Shifting Concepts to Develop Combat Robots -- Heroes/Villains -- Designing Slick Weapons for Robots -- Designing Animal Mechas: Animal-shaped Combat Robots -- Designing Futuristic Battle Suits -- Tricks in Drawing Dynamic Mecha -- Using Special Effects to Suggest Speed -- Creating Special Effect Lines -- Speed Lines -- Radiating Lines -- Depicting the Moment of or After an Explosion -- Representing Billowing Smoke and Airflow -- Using Screen Tone to Depict Light -- Give It a Bang with Lettering -- Sample Artwork -- Plotting out the Perspective Base Map.
Summary: From bicycles to robots and space stations, mechanical drawing can be done with the use of just 4 elements (metal, glass, rubber, plastic). Once you have learned the element expression techniques, all you need to do next is accurately design the form and you've made a mechanical drawing! In order to meet the expectations of the reader, this book introduces all sorts of ideas to bring out the true potential of mechanical function as a way to create fantastic mechanical drawings with a personal touch.
Holdings
Item type Current library Home library Shelving location Call number Status Date due Barcode
Books Books American University in Dubai American University in Dubai Main Collection NC 1766 .J3 Y33 2002 (Browse shelf(Opens below)) Available 661736

Tricks to Depicting "Metallic" Textures -- Machines Can Be Depicted Using Four Textures -- Drawing Machines Using the Four Textures -- Using Depictions of Light and Shadow to Generate a Realistic Sense of Texture -- Humans vs. Androids -- Rendering the Same Android Face in 4 Different Textures -- Tricks in Rendering Textures Using Pen and Screen Tone -- Using Combined Techniques to Depict Grime and Rust -- The Trick to Metallic Textures Lies in the Reflections -- Liberally Combining the Four Textures While Keeping Color in Mind -- Android Face -- Full Body -- A Car Is a Treasure Chest in Portrayal of the Four Textures -- Learning Simple Mecha Structures from the Basic Shapes -- Learning the Basic Structures of Machines -- Put Together Various Geometric Shapes -- Trim the Shapes -- Transform -- Add Parts -- Draw in the Details -- Drawing a Female Android Using the Five-Step Process -- Drawing a Handgun Using the Five-Step Process -- Drawing in Simple Perspective -- Drawing a Cube -- Cylinder -- Drawing a Handgun in Perspective -- Drawing a Car in Perspective -- Making Machines Look More Dynamic by Using High and Low Angles -- Key Techniques in Rendering Mecha According to Function (Land or Air Mobile) -- Movement Begins with an Explosion -- How an Engine Works -- Drawing Comfortable, Boxy Cars: Minivans -- Using Depth to Portray a Comfortable Ride: Sedans and Coupes -- Accentuating Rounded Lines to Suggest Speed: Sports Cars -- Pleasing Forms: Motorcycles (Racer Replica) -- Overall Form with a Sense of Weight: Trikes -- Depicting Bulky Machines Moving: Robot (Caterpillar Tracks) -- Depicting Agile-moving Mecha: Robots with Booster Rockets -- Practice: Drawing a Female Android -- Shapes That Enable Flight -- How Flight Works -- Passenger Planes: Airliners -- Airplanes Designed for Mobility: Fighter Jets -- Aircraft Capable of Space Flight: Space Shuttles -- The Sole Aircraft Capable of Hovering Motionless: Helicopters -- Aircraft Designed for Mobility: Combat Helicopters -- Practice: Making a Human Fly -- Outfitted Armor -- Transformer Armor -- Key Points in Rendering Brainstorm-inspired Ultra Mecha -- Using Shifting Concepts to Develop Realistic Designs -- Sample Developed Design -- Mecha Designs Created Simply by Combining "Fast" Elements -- Designing a Fast Car: A Form That Really Flies -- Designing a Fast Motorcycle: Imagining the Smooth Ride of a Luxury Car -- Designing a Supersonic Jet: Reversing Concepts to Design Ultra Fast Forms -- Using Shifting Concepts to Develop Combat Robots -- Heroes/Villains -- Designing Slick Weapons for Robots -- Designing Animal Mechas: Animal-shaped Combat Robots -- Designing Futuristic Battle Suits -- Tricks in Drawing Dynamic Mecha -- Using Special Effects to Suggest Speed -- Creating Special Effect Lines -- Speed Lines -- Radiating Lines -- Depicting the Moment of or After an Explosion -- Representing Billowing Smoke and Airflow -- Using Screen Tone to Depict Light -- Give It a Bang with Lettering -- Sample Artwork -- Plotting out the Perspective Base Map.

From bicycles to robots and space stations, mechanical drawing can be done with the use of just 4 elements (metal, glass, rubber, plastic). Once you have learned the element expression techniques, all you need to do next is accurately design the form and you've made a mechanical drawing! In order to meet the expectations of the reader, this book introduces all sorts of ideas to bring out the true potential of mechanical function as a way to create fantastic mechanical drawings with a personal touch.

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