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How to draw manga : (Record no. 18343)

MARC details
000 -LEADER
fixed length control field 04729cam a2200337u 4500
001 - CONTROL NUMBER
control field ocm54350867
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240430144222.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 050916s2003 ja a 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 4766113349 (pbk.)
040 ## - CATALOGING SOURCE
Original cataloging agency JRS
Transcribing agency JRS
041 1# - LANGUAGE CODE
Language code of text/sound track or separate title eng
Language code of original and/or intermediate translations of text jpn
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (OCLC)
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) NC 1766 .J3 Y33 2002
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Yamakami, Katsuya.
9 (RLIN) 177988
245 10 - TITLE STATEMENT
Title How to draw manga :
Remainder of title mech. drawing /
Statement of responsibility, etc [Katsuya Yamakami].
246 3# - VARYING FORM OF TITLE
Title proper/short title How to draw manga : mech. drawing
246 3# - VARYING FORM OF TITLE
Title proper/short title Mech. drawing
246 3# - VARYING FORM OF TITLE
Title proper/short title Mechanical drawing
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Tokyo, Japan :
Name of publisher, distributor, etc Graphic-sha Pub.,
Date of publication, distribution, etc 2003.
300 ## - PHYSICAL DESCRIPTION
Extent 128 p. :
Other physical details ill. ;
Dimensions 26 cm.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Tricks to Depicting "Metallic" Textures -- Machines Can Be Depicted Using Four Textures -- Drawing Machines Using the Four Textures -- Using Depictions of Light and Shadow to Generate a Realistic Sense of Texture -- Humans vs. Androids -- Rendering the Same Android Face in 4 Different Textures -- Tricks in Rendering Textures Using Pen and Screen Tone -- Using Combined Techniques to Depict Grime and Rust -- The Trick to Metallic Textures Lies in the Reflections -- Liberally Combining the Four Textures While Keeping Color in Mind -- Android Face -- Full Body -- A Car Is a Treasure Chest in Portrayal of the Four Textures -- Learning Simple Mecha Structures from the Basic Shapes -- Learning the Basic Structures of Machines -- Put Together Various Geometric Shapes -- Trim the Shapes -- Transform -- Add Parts -- Draw in the Details -- Drawing a Female Android Using the Five-Step Process -- Drawing a Handgun Using the Five-Step Process -- Drawing in Simple Perspective -- Drawing a Cube -- Cylinder -- Drawing a Handgun in Perspective -- Drawing a Car in Perspective -- Making Machines Look More Dynamic by Using High and Low Angles -- Key Techniques in Rendering Mecha According to Function (Land or Air Mobile) -- Movement Begins with an Explosion -- How an Engine Works -- Drawing Comfortable, Boxy Cars: Minivans -- Using Depth to Portray a Comfortable Ride: Sedans and Coupes -- Accentuating Rounded Lines to Suggest Speed: Sports Cars -- Pleasing Forms: Motorcycles (Racer Replica) -- Overall Form with a Sense of Weight: Trikes -- Depicting Bulky Machines Moving: Robot (Caterpillar Tracks) -- Depicting Agile-moving Mecha: Robots with Booster Rockets -- Practice: Drawing a Female Android -- Shapes That Enable Flight -- How Flight Works -- Passenger Planes: Airliners -- Airplanes Designed for Mobility: Fighter Jets -- Aircraft Capable of Space Flight: Space Shuttles -- The Sole Aircraft Capable of Hovering Motionless: Helicopters -- Aircraft Designed for Mobility: Combat Helicopters -- Practice: Making a Human Fly -- Outfitted Armor -- Transformer Armor -- Key Points in Rendering Brainstorm-inspired Ultra Mecha -- Using Shifting Concepts to Develop Realistic Designs -- Sample Developed Design -- Mecha Designs Created Simply by Combining "Fast" Elements -- Designing a Fast Car: A Form That Really Flies -- Designing a Fast Motorcycle: Imagining the Smooth Ride of a Luxury Car -- Designing a Supersonic Jet: Reversing Concepts to Design Ultra Fast Forms -- Using Shifting Concepts to Develop Combat Robots -- Heroes/Villains -- Designing Slick Weapons for Robots -- Designing Animal Mechas: Animal-shaped Combat Robots -- Designing Futuristic Battle Suits -- Tricks in Drawing Dynamic Mecha -- Using Special Effects to Suggest Speed -- Creating Special Effect Lines -- Speed Lines -- Radiating Lines -- Depicting the Moment of or After an Explosion -- Representing Billowing Smoke and Airflow -- Using Screen Tone to Depict Light -- Give It a Bang with Lettering -- Sample Artwork -- Plotting out the Perspective Base Map.
520 #0 - SUMMARY, ETC.
Summary, etc From bicycles to robots and space stations, mechanical drawing can be done with the use of just 4 elements (metal, glass, rubber, plastic). Once you have learned the element expression techniques, all you need to do next is accurately design the form and you've made a mechanical drawing! In order to meet the expectations of the reader, this book introduces all sorts of ideas to bring out the true potential of mechanical function as a way to create fantastic mechanical drawings with a personal touch.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Caricatures and cartoons
General subdivision Techniques.
9 (RLIN) 177989
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Drawing
General subdivision Technique.
9 (RLIN) 177990
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Comic books, strips, etc.
Geographic subdivision Japan.
9 (RLIN) 177991
852 ## - LOCATION/CALL NUMBER
-- p19.99
-- 04-30-2005
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN)
a
b 08-06-10
c 08-06-10
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
998 ## - LOCAL CONTROL INFORMATION (RLIN)
-- audmc
Operator's initials, OID (RLIN) 04-30-05
Cataloger's initials, CIN (RLIN) m
First Date, FD (RLIN) a
-- -
-- eng
-- ja
-- 0
945 ## - LOCAL PROCESSING INFORMATION (OCLC)
g 0
i 661736
j 0
l audmc
n Copy Type:01 - Books
o -
p 73.46
q -
r -
s -
t 1
u 3
v 1
w 3
x 0
y i10248018
z 08-06-10
Holdings
Lost status Source of classification or shelving scheme Materials specified (bound volume or other part) Damaged status Not for loan Home library Current library Shelving location Date acquired Cost, normal purchase price Total Checkouts Total Renewals Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
  Library of Congress Classification Copy Type:01 - Books     American University in Dubai American University in Dubai Main Collection 2010-08-06 73.46 3 1 NC 1766 .J3 Y33 2002 661736 2023-11-17 73.46 2015-07-25 Books
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