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Creating music and sound for games / G.W. Childs IV.

By: Publication details: Boston, MA : Thomson Course Technology, c2007.Description: xix, 293 p. : ill. ; 24 cmISBN:
  • 1598633015 (pbk.)
  • 9781598633016
Subject(s): LOC classification:
  • QA76.76.C672 C49 2007
Contents:
Ch. 1. Meetings -- Ch. 2. Sound database -- Ch. 3. Field recording -- Ch. 4. Sound design : tools of the trade -- Ch. 5. Sound design : basic tools and techniques -- Ch. 6. Advanced tools and techniques -- Ch. 7. Software instruments and samplers -- Ch. 8. Batch converting -- Ch. 9. Mixing cut scenes -- Ch. 10. Composing : the game design -- Ch. 11. Composing : tools of the trade -- Ch. 12. Samplers -- Ch. 13. Editing prerecorded music -- Ch. 14. Creating music for cut scenes -- Ch. 15. Breaking into the game industry -- Ch. 16. Reviewing what you've learned.
Holdings
Item type Current library Home library Shelving location Call number Status Date due Barcode
Books Books American University in Dubai American University in Dubai Main Collection QA 76.76 .C672 C49 2007 (Browse shelf(Opens below)) Available 602344

Includes index.

Ch. 1. Meetings -- Ch. 2. Sound database -- Ch. 3. Field recording -- Ch. 4. Sound design : tools of the trade -- Ch. 5. Sound design : basic tools and techniques -- Ch. 6. Advanced tools and techniques -- Ch. 7. Software instruments and samplers -- Ch. 8. Batch converting -- Ch. 9. Mixing cut scenes -- Ch. 10. Composing : the game design -- Ch. 11. Composing : tools of the trade -- Ch. 12. Samplers -- Ch. 13. Editing prerecorded music -- Ch. 14. Creating music for cut scenes -- Ch. 15. Breaking into the game industry -- Ch. 16. Reviewing what you've learned.

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