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Smartbomb : The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution / Heather Chaplin & Aaron Ruby.

By: Contributor(s): Publication details: New York, N.Y.: Algonquin Books of Chapelhill, c2005, 2006.Edition: 1st edDescription: x, 287 p.; 23 cmISBN:
  • 1565123468 (pbk.) :
Other title:
  • Smartbomb : The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
  • Smart bomb
Subject(s): LOC classification:
  • HD9993.E452  C43 2005
Summary: The movie business celebrates its creators, but what about the "names" behind Doom, The Sims, Donkey Kong, Grand Theft Auto--the games that spawned a ten-billion-dollar industry whose revenues surpassed the domestic movie box office take five years ago? Video games are no longer a quirky subculture, but a bona fide mainstream industry revolutionizing the way we teach, learn, communicate. This book delves into the video game explosion, where computer technology is fused with artistic creativity. From the hackers at MIT in the 1960s to the Ferrari-driving developers of the modern-day industry to professional "cyberathletes," we meet the celebrities of the gaming world. Its a trip through the trade conventions, gaming competitions, and design labs; an up-close and personal look at the egos, the battles, the one-upmanship, and the love of the chase fueling these innovators who are creating the worlds in which were going to play for the next century.--From publisher description.
Holdings
Item type Current library Home library Shelving location Call number Status Date due Barcode
Books Books American University in Dubai American University in Dubai Main Collection HD 9993 .E452 C43 2006 (Browse shelf(Opens below)) Available 689018

The movie business celebrates its creators, but what about the "names" behind Doom, The Sims, Donkey Kong, Grand Theft Auto--the games that spawned a ten-billion-dollar industry whose revenues surpassed the domestic movie box office take five years ago? Video games are no longer a quirky subculture, but a bona fide mainstream industry revolutionizing the way we teach, learn, communicate. This book delves into the video game explosion, where computer technology is fused with artistic creativity. From the hackers at MIT in the 1960s to the Ferrari-driving developers of the modern-day industry to professional "cyberathletes," we meet the celebrities of the gaming world. Its a trip through the trade conventions, gaming competitions, and design labs; an up-close and personal look at the egos, the battles, the one-upmanship, and the love of the chase fueling these innovators who are creating the worlds in which were going to play for the next century.--From publisher description.

Reprint. Originally published by Algonquin Books of Chapelhill in 2005.

Includes bibliographical references (p. [271]-273) and index.

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