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Virtual and augmented reality in education, art, and museums / edited by Giuliana Guazzaroni and Anitha S. Pillai.

By: Contributor(s): Language: English Series: Advances in computational intelligence and robotics (ACIR) book seriesPublisher: Hershey, PA : Engineering Science Reference, an imprint of IGI Global, 2020Description: xxv, 385 pages : color illustrations ; 29 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781799817970 (paperback)
Subject(s): LOC classification:
  • AM 7.V56 2020
Partial contents:
Section 1 :Virtual and Augmented reality in Education--
Section 2 :Virtual and Augmented Reality in Art and Museums--
Section 3 :Virtual and Augmented Reality in education, Art and Museums (Case studies)
Summary: "This book explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education".

Includes bibliographical references and index.

Section 1 :Virtual and Augmented reality in Education--

Section 2 :Virtual and Augmented Reality in Art and Museums--

Section 3 :Virtual and Augmented Reality in education, Art and Museums (Case studies)

"This book explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education".

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