AUD Library Catalog

Image from Google Jackets
Normal view MARC view

How to cheat in Photoshop CS6 : the art of creating realistic photomontages / Steve Caplin.

By: Publication details: Burlington, MA : Focal Press, 2012.Edition: 7th edDescription: viii, 456 p. : ill. (chiefly col.) ; 25 cm. + 1 DVD-ROM (4 3/4 in.)ISBN:
  • 9780240525921 (alk. paper)
  • 0240525922 (alk. paper)
Subject(s): LOC classification:
  • TR267.5.A3 C36 2012
Contents:
1. Natural Selection. Selection: the fundamentals ; The Lasso and the Magic Wand ; QuickMask 1: better selection ; QuickMask 2: tips and tricks ; QuickMask 3: transformations ; The Quick Selection tool ; Refine Edge: fuzzy logic ; Refine Edge: Going Further ; The Pen is mightier ; The Pen Tool by numbers ; Putting the Pen into practice ; Lock and Load ; Find and Replace ; Color by numbers ; The color of her face ; Brush-on color -- 2. Transformation and Distortion. The Free Transform Tool ; Step and Repeat Rotation ; Image Wrap: Flag Waving ; Tying yourself in knots ; Cloning in perspective ; Special Effects with cloning ; Puppet Warp: animal tamer ; Puppet Warp: get to grips ; Cappucinno with sprinkles ; Content-Aware Scaling ; Content-Aware Fill 1 ; Content-Aware Fill 2 ; Choose your distortion ; Wide-angle wonder ; Easy panorama correction -- 3. Hiding and Showing. Texture with layer modes ; Layer Masks 1: intersections ; Layer Masks 2: soft edges ; Layer Masks 3: smoothing ; Layer Masks 4: auto masking ; Weaving in and out ; Blending 1: Fire power ; Blending 2: Plane view -- 4. Image adjustment. Shadows and highlights ; Learning Curves ; Matching colors with Curves ; The photographer's level ; Selective hue and saturation ; Sharpening: Unsharp Mask ; Adjustment layers ; Hard Light Layer Adjustment -- 5. Composing the scene. Location tells the story ; Relative values: interaction ; I only have eyes for you ; Back to the foreground ; Composition tips and tricks -- 6. Getting into perspective. Establishing the horizon ; Introducing vanishing points ; Two point perspective ; Three point perspective ; Correcting perspective ; Fixing wide angle objects ; Using Existing perspective ; Boxing clever: doubling up ; Vanishing Point Filter 1 ; Vanishing Point Filter 2 ; Cropping in perspective ; A piece of cake -- 7. Light and Shade. Shadows on wall and ground ; Tricky Ground shadows ; Creating complex shadows ; Light from windows ; Multiple shadowed objects ; Shading on Hard Light layers ; Visible Light sources ; Turn the lamp on ; Shading using light modes ; Reverse shading with curves ; Making smoke without fire ; Making fire without smoke ; Lighting up: perfect neon ; Day for night -- 8. Heads and bodies. Making the head fit ; Complex head fitting ; Combining body parts ; Changing history ; Detailed hair cutting ; The solution for flyaway hair ; Cutting hair with Refine Edge ; The problem of hair loss ; Instant hair growth ; Beards and stubble ; The ageing process ; Lewis shows his age ; It's all in the eyes ; Face changing with Liquify ; Liquify: turning heads ; Skin patching and healing ; Coloring black and white images ; A change of skin -- 9. Shiny Surfaces. Introducing...Plastic Wrap ; I'm forever blowing bubbles ; Water: moats and reflections ; Making water from thin air ; Submerging in water ; Snow and icicles ; Making it rain ; A cool glass of water ; A Massive block of ice ; Getting the glazing bug ; Glass: refraction ; Combining reflections ; Complex reflections ; A bridge too far ; Putting things in bottles ; Glass: putting it all together ; A refracting glass case -- 10. Metal, wood and stone. Instant metal using Curves ; Metal with Adjustment Layers ; Metal with Layer Styles ; Turning silver into gold ; Metal with Lighting Effects ; More on Lighting Effects ; Spray-on rust and decay ; Photographing shiny objects ; Making a better impression ; Timber floors with varnish ; Recycling old wood ; Making statues from life ; Bringing statues to life ; Craving words in stone ; A grave business -- 11. Paper and Fabric. How to make a load of money ; Judging a book by its cover ; Paper: folding and crumpling ; Folds and wrinkles ; Ripping and tearing ; Simulating old photographs ; Smudge painting fabric ; Making custom fibers ; Ribbon and tape -- 12. The third dimension. Adding depth to flat artwork ; An open and shut case ; Flipping makes sense ; Opening the hamper ; Matching existing perspective ; Building boxes ; Displacement maps 1 ; Displacement maps 2 ; Drawing pipes and cables ; 3D Layers: getting started ; 3D layers: reshaping ; 3D layers: texture and more ; 3D layers: revolution ; 3D layers: inflation ; 3D layers: scene integration ; 3D layers with Vanishing Point ; Image-based lighting -- 13. Hyper realism. The need for speed ; Iris Blur: yes and no ; The hidden Boken effect ; Cartoon distortions ; Breaking glass ; Smashing things up 1 ; Smashing things up 2 ; Magical realism ; Zombie pensioners from hell -- 14. Advanced techniques. Tricks with layer masks ; Front and back ; Avoiding white outlines ; Working with Smart Objects ; Layer groups and layer comps ; Watercolor with Filter Gallery ; Working with Shapes ; Making tricky selections ; Complex repair work ; Distortion through glass ; Complex strokes ; Custom Brush Design 1 ; Custome Brush Design 2 ; Natural media brushes ; Precise scale matching ; Background Eraser Tricks ; Making the most of Bridge ; Photoshop Actions ; Working with Camera Raw ; Portable shadows -- 15. Print and the internet. Image size and resolution ; Working for print ; Working for the web ; Making it move ; Movie editing in Photoshop.
Holdings
Item type Current library Home library Shelving location Call number Copy number Status Date due Barcode
Books Books American University in Dubai American University in Dubai Main Collection TR 267.5 .A3 C36 2012 (Browse shelf(Opens below)) contains 1dvd Available 5147370

Includes bibliographical references and index.

1. Natural Selection. Selection: the fundamentals ; The Lasso and the Magic Wand ; QuickMask 1: better selection ; QuickMask 2: tips and tricks ; QuickMask 3: transformations ; The Quick Selection tool ; Refine Edge: fuzzy logic ; Refine Edge: Going Further ; The Pen is mightier ; The Pen Tool by numbers ; Putting the Pen into practice ; Lock and Load ; Find and Replace ; Color by numbers ; The color of her face ; Brush-on color -- 2. Transformation and Distortion. The Free Transform Tool ; Step and Repeat Rotation ; Image Wrap: Flag Waving ; Tying yourself in knots ; Cloning in perspective ; Special Effects with cloning ; Puppet Warp: animal tamer ; Puppet Warp: get to grips ; Cappucinno with sprinkles ; Content-Aware Scaling ; Content-Aware Fill 1 ; Content-Aware Fill 2 ; Choose your distortion ; Wide-angle wonder ; Easy panorama correction -- 3. Hiding and Showing. Texture with layer modes ; Layer Masks 1: intersections ; Layer Masks 2: soft edges ; Layer Masks 3: smoothing ; Layer Masks 4: auto masking ; Weaving in and out ; Blending 1: Fire power ; Blending 2: Plane view -- 4. Image adjustment. Shadows and highlights ; Learning Curves ; Matching colors with Curves ; The photographer's level ; Selective hue and saturation ; Sharpening: Unsharp Mask ; Adjustment layers ; Hard Light Layer Adjustment -- 5. Composing the scene. Location tells the story ; Relative values: interaction ; I only have eyes for you ; Back to the foreground ; Composition tips and tricks -- 6. Getting into perspective. Establishing the horizon ; Introducing vanishing points ; Two point perspective ; Three point perspective ; Correcting perspective ; Fixing wide angle objects ; Using Existing perspective ; Boxing clever: doubling up ; Vanishing Point Filter 1 ; Vanishing Point Filter 2 ; Cropping in perspective ; A piece of cake -- 7. Light and Shade. Shadows on wall and ground ; Tricky Ground shadows ; Creating complex shadows ; Light from windows ; Multiple shadowed objects ; Shading on Hard Light layers ; Visible Light sources ; Turn the lamp on ; Shading using light modes ; Reverse shading with curves ; Making smoke without fire ; Making fire without smoke ; Lighting up: perfect neon ; Day for night -- 8. Heads and bodies. Making the head fit ; Complex head fitting ; Combining body parts ; Changing history ; Detailed hair cutting ; The solution for flyaway hair ; Cutting hair with Refine Edge ; The problem of hair loss ; Instant hair growth ; Beards and stubble ; The ageing process ; Lewis shows his age ; It's all in the eyes ; Face changing with Liquify ; Liquify: turning heads ; Skin patching and healing ; Coloring black and white images ; A change of skin -- 9. Shiny Surfaces. Introducing...Plastic Wrap ; I'm forever blowing bubbles ; Water: moats and reflections ; Making water from thin air ; Submerging in water ; Snow and icicles ; Making it rain ; A cool glass of water ; A Massive block of ice ; Getting the glazing bug ; Glass: refraction ; Combining reflections ; Complex reflections ; A bridge too far ; Putting things in bottles ; Glass: putting it all together ; A refracting glass case -- 10. Metal, wood and stone. Instant metal using Curves ; Metal with Adjustment Layers ; Metal with Layer Styles ; Turning silver into gold ; Metal with Lighting Effects ; More on Lighting Effects ; Spray-on rust and decay ; Photographing shiny objects ; Making a better impression ; Timber floors with varnish ; Recycling old wood ; Making statues from life ; Bringing statues to life ; Craving words in stone ; A grave business -- 11. Paper and Fabric. How to make a load of money ; Judging a book by its cover ; Paper: folding and crumpling ; Folds and wrinkles ; Ripping and tearing ; Simulating old photographs ; Smudge painting fabric ; Making custom fibers ; Ribbon and tape -- 12. The third dimension. Adding depth to flat artwork ; An open and shut case ; Flipping makes sense ; Opening the hamper ; Matching existing perspective ; Building boxes ; Displacement maps 1 ; Displacement maps 2 ; Drawing pipes and cables ; 3D Layers: getting started ; 3D layers: reshaping ; 3D layers: texture and more ; 3D layers: revolution ; 3D layers: inflation ; 3D layers: scene integration ; 3D layers with Vanishing Point ; Image-based lighting -- 13. Hyper realism. The need for speed ; Iris Blur: yes and no ; The hidden Boken effect ; Cartoon distortions ; Breaking glass ; Smashing things up 1 ; Smashing things up 2 ; Magical realism ; Zombie pensioners from hell -- 14. Advanced techniques. Tricks with layer masks ; Front and back ; Avoiding white outlines ; Working with Smart Objects ; Layer groups and layer comps ; Watercolor with Filter Gallery ; Working with Shapes ; Making tricky selections ; Complex repair work ; Distortion through glass ; Complex strokes ; Custom Brush Design 1 ; Custome Brush Design 2 ; Natural media brushes ; Precise scale matching ; Background Eraser Tricks ; Making the most of Bridge ; Photoshop Actions ; Working with Camera Raw ; Portable shadows -- 15. Print and the internet. Image size and resolution ; Working for print ; Working for the web ; Making it move ; Movie editing in Photoshop.

There are no comments on this title.

to post a comment.
  • Monday - Friday
  • 8:00 AM - 5:00 PM
  • Saturday - Sunday
  • Closed
  • Phone: +971 431 83183
  • Email: Library@aud.edu
  • Address: Sheikh Zayed Road -- P.O. Box 28282, Dubai, AE
  • Map & Directions