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Autodesk 3ds max 2012 essentials / Randi L. Derakhshani, Dariush Derakhshani.

By: Derakhshani, Randi.
Contributor(s): Derakhshani, Dariush.
Series: Autodesk official training guide: ; Serious skills: Publisher: Indianapolis, Ind. : Wiley Pub., c2011Description: xix, 379 p. : col. ill. ; 24 cm.ISBN: 9781118016756 (pbk.) :; 1118016750 (pbk.) :.Subject(s): Computer animation | 3ds max (Computer file) | Three-dimensional display systems
Contents:
Introduction. Chapter 1 The 3ds Max Interface. Chapter 2 Your First 3ds Max Project. Chapter 3 Modeling in 3ds Max: Part I. Chapter 4 Modeling in 3ds Max: Part II. Chapter 5 Animating a Bouncing Ball. Chapter 6 Animating a Thrown Knife. Chapter 7 Character Poly Modeling: Part I. Chapter 8 Character Poly Modeling: Part II. Chapter 9 Character Poly Modeling: Part III. Chapter 10 Introduction to Materials: Red Rocket. Chapter 11 Textures and UV Workf low: The Soldier. Chapter 12 Character Studio: Rigging. Chapter 13 Character Studio: Animating. Chapter 14 Introduction to Lighting: Red Rocket. Chapter 15 3ds Max Rendering. Chapter 16 mental ray and HDRI. Index.
Holdings
Item type Current library Home library Shelving location Call number Status Date due Barcode
Books Books American University in Dubai American University in Dubai Main Collection TR 897.7 .D46 2011 (Browse shelf(Opens below)) Available 5074634

Introduction. Chapter 1 The 3ds Max Interface. Chapter 2 Your First 3ds Max Project. Chapter 3 Modeling in 3ds Max: Part I. Chapter 4 Modeling in 3ds Max: Part II. Chapter 5 Animating a Bouncing Ball. Chapter 6 Animating a Thrown Knife. Chapter 7 Character Poly Modeling: Part I. Chapter 8 Character Poly Modeling: Part II. Chapter 9 Character Poly Modeling: Part III. Chapter 10 Introduction to Materials: Red Rocket. Chapter 11 Textures and UV Workf low: The Soldier. Chapter 12 Character Studio: Rigging. Chapter 13 Character Studio: Animating. Chapter 14 Introduction to Lighting: Red Rocket. Chapter 15 3ds Max Rendering. Chapter 16 mental ray and HDRI. Index.

Includes index.

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