Item type | Current library | Home library | Shelving location | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Books | American University in Dubai | American University in Dubai | Main Collection | QA 76.9 .H85 O51 2010 (Browse shelf(Opens below)) | Available | 5017778 |
QA 76.9 .H85 C425 2006 Designing human interface in speech technology / | QA 76.9 .H85 K55 2005 Designing virtual reality systems : the structured approach / | QA 76.9 .H85 M64 2007 Designing interactions / | QA 76.9 .H85 O51 2010 Online worlds : convergence of the real and the virtual / | QA 76.9 .H85 S24 2010 Designing for interaction : creating innovative applications and devices / | QA 76.9 .H85 S45 1994 Zap! : how your computer can hurt you and what you can do about it / | QA76.9.H85S62 1997 Human computer factors : a study of users and information systems / |
Includes bibliographical references and index.
Introduction -- New World View -- Culture and Creativity: World of Warcraft Modding in China and the US -- The Diasporic Game Community: Trans-Ludic Cultures and Latitudinal Research Across Multiple Games -- Science, Technology, and Reality in The Matrix Online and Tabula Rasa -- Spore: Assessment of the Science in an Evolution-Oriented Game -- Medulla: A Cyberinfrastructure-Enabled Framework for Research, Teaching and Learning with Virtual Worlds -- A Virtual Mars -- Opening the Metaverse -- A Typology of Ethnographic Scales for Virtual Worlds -- Massively Multiplayer Anger in World of Warcraft -- Dude Looks like a Lady: Gender Swapping in an Online Game -- Virtual Doppelgangers: Psychological Effects of Avatars Who Ignore Their Owners -- Speaking in Character: Voice Communication in Virtual Worlds -- What People Talk About in Virtual Worlds -- Changing the Rules: Social Architectures in Virtual Worlds -- Game-Based Virtual Worlds as Decentralized Virtual Activity Systems -- When Virtual Worlds Expand -- Cooperation, Coordination, and Trust in Virtual Teams: Insights from Virtual Games -- Virtual Worlds for Virtual Organizing -- Future Evolution of Virtual Worlds as Communication Environments -- The Future of Virtual Worlds.
Virtual worlds are on the rise, and they involve more than just playing games. This book examines the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that make them so popular.
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