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Perspective! for comic book artists : how to achieve a professional look in your artwork / David Chelsea.

By: Publication details: New York : Watson-Guptill Publications, 1997.Description: 176 p. : ill. (some col.) ; 26 cmISBN:
  • 0823005674 (pbk.) :
Subject(s): LOC classification:
  • NC1764 .C49 1997
Summary: This clever book teaches cartoonists and illustrators how to draw perspective -- a skill unique to cartoon art.Summary: Drawing spectacular landscapes, fantastic interiors, and other wildly animated backgrounds for cartoon art demands skill at constructing correct perspective to fit the confines of a comic-strip panel. An acclaimed cartoonist now shares his trade secrets for drawing illusions of depth, vanishing points, and other aspects of convincing perspective. For beginners and working pros looking to improve their skill, these entertaining lessons cover every technique of expressing people, places, and things in perspective, drawn by hand or computer.Summary: Readers can learn how to use light and shadow in drawing cartoon perspective; deal with overlapping, diffusion, and convergence; master one-, two-, and three-point perspective; create extra-wide angles suited to a cartoon-panel format; and find shortcuts for suggesting spatial depth.

Includes index.

This clever book teaches cartoonists and illustrators how to draw perspective -- a skill unique to cartoon art.

Drawing spectacular landscapes, fantastic interiors, and other wildly animated backgrounds for cartoon art demands skill at constructing correct perspective to fit the confines of a comic-strip panel. An acclaimed cartoonist now shares his trade secrets for drawing illusions of depth, vanishing points, and other aspects of convincing perspective. For beginners and working pros looking to improve their skill, these entertaining lessons cover every technique of expressing people, places, and things in perspective, drawn by hand or computer.

Readers can learn how to use light and shadow in drawing cartoon perspective; deal with overlapping, diffusion, and convergence; master one-, two-, and three-point perspective; create extra-wide angles suited to a cartoon-panel format; and find shortcuts for suggesting spatial depth.

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