AUD Library Catalog

Normal view MARC view

Multiplayer : (Record no. 41637)

MARC details
000 -LEADER
fixed length control field 05576cam a2200421 i 4500
001 - CONTROL NUMBER
control field 41637
003 - CONTROL NUMBER IDENTIFIER
control field DLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240430145615.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130509s2014 enka b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2013016477
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780415828864 (pbk.) :
Terms of availability 43.95
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0415828864 (pbk.) :
Terms of availability 43.95
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780415828857 (hbk.)
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency DLC
Description conventions rda
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.17.S63
Item number M85 2014
069 ## -
-- 09347041
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (OCLC)
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) GV 1469.17 .S63 M85 2014
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (OCLC)
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) GV 1469.17 .S63 M85 2014
245 00 - TITLE STATEMENT
Title Multiplayer :
Remainder of title the social aspects of digital gaming /
Statement of responsibility, etc edited by Thorsten Quandt and Sonja Kröger.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc London ;
-- New York :
Name of publisher, distributor, etc Routledge,
Date of publication, distribution, etc 2014.
300 ## - PHYSICAL DESCRIPTION
Extent xix, 250 pages :
Other physical details illustrations ;
Dimensions 24 cm.
490 0# - SERIES STATEMENT
Series statement Routledge studies in European Communication research and education
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Section I: Social Aspects of Digital Gaming 1. Introduction: Multiplayer Gaming as Social Media Entertainment Thorsten Quandt and Sonja Kroger 2. Design Principles: Use and Misuse Richard A. Bartle 3. Multiplayer Gaming Around the World Thorsten Quandt, Vivian Chen, Jan Van Looy and Frans Mayra Section II: Social Interaction in Virtual Worlds 4. Methodology of Measuring Social Immersion in Online Role-playing Games: Exemplary Experimental Research on Social Interactions in Virtual Worlds Benny Liebold, Daniel Pietschmann, Georg Valtin and Peter Ohler 5. Happy Together? A Gender-comparative Study into Social Practices in Digital Gaming Jan Van Looy and Lotte Vermeulen 6. Player-Centered Game Design: Expectations and Perceptions of Social Interaction in RPG and FPS as Predictors of Rich Game Experience Christina Schumann 7. Analyzing AI in NPCs: An Analysis of Twelve Games Magnus Johansson, Bjorn Straat, Harko Verhagen and Henrik Warpefelt Section III: Online Gaming 8. Party Animal or Dinner for One: Are Online Gamers Socially Inept? Rachel V. Kowert and Julian A. Oldmeadow 9. "There Is No Place Like Home": The Potential of Commercial Online Gaming Platforms to Become Third Places Jeffrey Wimmer 10. It's a Quest(ion) of Timing Torill Elvira Mortensen 11. Social Interaction Design in MMOs Nelson Zagalo and Anibal Goncalves Section IV: Co-located and Console Gaming 12. Get together: Console Playing as a Group Experience Sonja Kroger and Thorsten Quandt 13. Family and Games -- Digital Game Playing in the Social Context of the Family Lina Eklund 14. Playing to Win?: Measuring the Correlation between Biometric Responses and Social Interaction in Co-located Social Gaming Steve Bromley, Pejman Mirza-Babaei, Graham McAllister and Jonathan Napier 15. Anything but Speechless -- Face-to-Face-Communication during Co-located Gaming Judith Ackermann Section V: Risks and Challenges of Social Gaming 16. An Overview of Online Gaming Addiction Mark D. Griffiths 17. Living in a Virtual World? An Excessive Gamer Typology Emese Domahidi and Thorsten Quandt 18. Friendship Quality Matters for Multiplayer Gamers: The Role of Online and Real-life Friendship Quality in the Relationship between Game Addiction and Psychological Well-being in a Sample of Adolescent Online Gamers Antonius J. van Rooij, Tim M. Schoenmakers, Regina J.J.M. van den Eijnden, Ad A. Vermulst and Dike van de Mheen 19. Isolated Violence, Isolated Players, Isolated Aggression: The Social Realism of Experimental Research on Digital Games and Aggression Malte Elson and Johannes Breuer 20. Self-Discrepancy and MMORPGs: Testing the Moderating Effects of Avatar: Identification and Pathological Gaming in World of Warcraft Jan Van Looy, Cedric Courtois and Melanie De Vocht.
520 ## - SUMMARY, ETC.
Summary, etc "In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: - Social Aspects of Digital Gaming - Social Interactions in Virtual Worlds - Online Gaming - Co-located and Console Gaming - Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication"--
-- Provided by publisher.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Internet games
General subdivision Social aspects.
9 (RLIN) 105166
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Shared virtual environments.
9 (RLIN) 100256
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element LANGUAGE ARTS & DISCIPLINES / Communication Studies.
Source of heading or term bisacsh
9 (RLIN) 105172
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element SOCIAL SCIENCE / Media Studies.
Source of heading or term bisacsh
9 (RLIN) 105174
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Quandt, Thorsten,
Relator term editor of compilation.
9 (RLIN) 42696
852 1# - LOCATION/CALL NUMBER
-- P43.95usd
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN)
a
b 07-20-15
c 05-25-15
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
998 ## - LOCAL CONTROL INFORMATION (RLIN)
-- audmc
Operator's initials, OID (RLIN) 05-25-15
Cataloger's initials, CIN (RLIN) m
First Date, FD (RLIN) a
-- -
-- eng
-- enk
-- 0
945 ## - LOCAL PROCESSING INFORMATION (OCLC)
g 0
i 5123234
j 0
l audmc
o -
p 162.00
q -
r -
s d
t 1
u 0
v 0
w 0
x 0
y i15698890
z 05-25-15
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Date checked out Cost, replacement price Price effective from Koha item type
  Library of Congress Classification     American University in Dubai American University in Dubai Main Collection 1915-05-25 162.00 1 GV 1469.17 .S63 M85 2014 5123234 2023-11-01 2016-10-11 162.00 2015-07-25 Books
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