000 | 05215cam a22008414a 4500 | ||
---|---|---|---|
001 | ocn854512593 | ||
003 | OCoLC | ||
005 | 20240430150322.0 | ||
008 | 130725s2013 nyu b 001 0 eng | ||
010 | _a 2013024878 | ||
016 | 7 |
_a016504239 _2Uk |
|
020 | _a9781591844792 | ||
020 | _a1591844797 | ||
024 | 8 | _a40022810468 | |
029 | 1 |
_aAU@ _b000052054014 |
|
029 | 1 |
_aCHSLU _b001139332 |
|
029 | 1 |
_aCHVBK _b314493514 |
|
029 | 1 |
_aNZ1 _b15116194 |
|
029 | 1 |
_aAU@ _b000051783071 |
|
035 |
_a(OCoLC)854512593 _z(OCoLC)818953801 _z(OCoLC)841482137 _z(OCoLC)861506921 _z(OCoLC)966016250 |
||
037 |
_bPenguin Group USA, Attn: Order Processing 405 Murray Hill Pkwy, East Rutherford, NJ, USA, 07073-2136 _nSAN 282-5074 |
||
040 |
_aDLC _beng _cDLC _dYDX _dOCLCO _dIEP _dYDXCP _dCLE _dCGP _dBTCTA _dBDX _dUKMGB _dOKN _dABG _dYUS _dCDX _dOCLCF _dOCLCQ _dCHVBK _dOVY _dOCLCQ _dS3O _dCNGUL _dOCLCO _dOCLCA _dUV1 _dTCJ _dOCLCQ _dQH8 _dOCLCQ _dJDP _dOCLCQ _dOCL _dOCLCO _dOCLCA _dOCLCO |
||
042 | _apcc | ||
050 | 0 | 0 |
_aHD 30.26 _b.P46 2013 |
082 | 0 | 0 |
_a658.4/0353 _223 |
084 |
_aBUS097000 _aBUS085000 _aBUS000000 _2bisacsh |
||
084 |
_aC933.2 _2clc |
||
090 | _aHD 30.26 .P46 2013 | ||
100 | 1 |
_aPenenberg, Adam L. _9104353 |
|
245 | 1 | 0 |
_aPlay at work : _bhow games inspire breakthrough thinking / _cAdam L. Penenberg. |
260 |
_aNew York : _bPortfolio Hardcover, _c2013. |
||
300 |
_a244 pages ; _c24 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
504 | _aIncludes bibliographical references (pages 207-236) and index. | ||
505 | 0 | _aGameful design. This is your brain on games ; Mass organizer ; The red balloon game ; The wisdom of cars ; Anyone can be an inventor -- Serious play. that's edutainment! ; Wii-hab ; Blinded me with science ; Med-sims -- Games at work. New world order ; Customer feedback loops ; The bug tester. | |
520 | _a"A fascinating look at how games can help us learn, create, and innovate Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results. Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways"-- | ||
520 | _a"Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results"-- | ||
650 | 0 |
_aManagement games. _9193568 |
|
650 | 0 |
_aCreative thinking. _9193569 |
|
650 | 0 |
_aProblem solving. _9193570 |
|
650 | 0 |
_aPlay. _9604 |
|
650 | 0 |
_aWork environment. _9193571 |
|
650 | 2 |
_aProblem Solving _9193572 |
|
650 | 2 |
_aPlay and Playthings _9193573 |
|
650 | 6 |
_aJeux d'entreprise. _9193574 |
|
650 | 7 |
_aplay (recreation) _2aat _9193575 |
|
650 | 7 |
_aBUSINESS & ECONOMICS _xWorkplace Culture. _2bisacsh _9193576 |
|
650 | 7 |
_aBUSINESS & ECONOMICS _xOrganizational Behavior. _2bisacsh _9193577 |
|
650 | 7 |
_aBUSINESS & ECONOMICS _xGeneral. _2bisacsh _9193578 |
|
650 | 7 |
_aManagement games. _2cct _9193568 |
|
650 | 7 |
_aCreative thinking. _2cct _9193569 |
|
650 | 7 |
_aProblem solving. _2cct _9193570 |
|
650 | 7 |
_aPlay. _2cct _9604 |
|
650 | 7 |
_aWork environment. _2cct _9193571 |
|
650 | 7 |
_aBUSINESS & ECONOMICS _xWorkplace Culture. _2cct _9193576 |
|
650 | 7 |
_aBUSINESS & ECONOMICS _xOrganizational Behavior. _2cct _9193577 |
|
650 | 7 |
_aBUSINESS & ECONOMICS _xGeneral. _2cct _9193578 |
|
650 | 7 |
_aCreative thinking. _2fast _9193569 |
|
650 | 7 |
_aManagement games. _2fast _9193568 |
|
650 | 7 |
_aPlay. _2fast _9604 |
|
650 | 7 |
_aProblem solving. _2fast _9193570 |
|
650 | 7 |
_aWork environment. _2fast _9193571 |
|
650 | 7 |
_aInnovation _2gnd _9193579 |
|
650 | 7 |
_aInspiration _2gnd _98484 |
|
650 | 7 |
_aInspiration. _2sao _98484 |
|
655 | 7 |
_aDrama. _2fast _9193580 |
|
655 | 7 |
_aDrama. _2lcgft _9193580 |
|
942 |
_2lcc _cBOOK |
||
948 | _hNO HOLDINGS IN TSAUD - 426 OTHER HOLDINGS | ||
999 |
_c50845 _d50845 |
||
907 | _a50845 |