000 | 01694cam a2200445 i 4500 | ||
---|---|---|---|
001 | ocn863127641 | ||
003 | OCoLC | ||
005 | 20240430145552.0 | ||
008 | 131115s2014 nyua j 001 0 eng | ||
010 | _a 2013043402 | ||
016 |
_a20139075798 _z20139075801 |
||
020 |
_a9780778779759 (pbk.) : _c10.95 |
||
020 |
_a0778779750 (pbk.) : _c10.95 |
||
020 | _a9780778779704 (bound) | ||
020 | _a077877970X (bound) | ||
035 | _a(OCoLC)863127641 | ||
040 |
_aDLC _beng _erda _cDLC _dOCLCF _dQBX _dOCLCO |
||
042 | _apcc | ||
049 | _aTSAA | ||
050 | 0 | 0 |
_aHD9993.E452 _bH85 2014 |
090 | _aHD 9993 .E452 H85 2014 | ||
090 | _aHD 9993 .E452 H85 2014 | ||
100 | 1 |
_aHulick, Kathryn. _998055 |
|
245 | 1 | 4 |
_aThe economics of a video game / _cKathryn Hulick. |
260 |
_aNew York, New York : _bCrabtree Publishing Company, _c[2014] |
||
300 |
_a48 pages : _bcolor illustrations ; _c26 cm. |
||
490 | 1 | _aEconomics of entertainment | |
500 | _aIncludes index. | ||
504 | _aIncludes bibliographical references (pages 46, 48), filmography (page 46), and index. | ||
650 | 0 |
_aVideo games _xEconomic aspects _vJuvenile literature. _998057 |
|
650 | 0 |
_aVideo games industry _vJuvenile literature. _998059 |
|
650 | 7 |
_aVideo games _xEconomic aspects. _2fast _0(OCoLC)fst01166426 _998061 |
|
650 | 7 |
_aVideo games industry. _2fast _0(OCoLC)fst01740868 _998064 |
|
655 | 7 |
_aJuvenile works. _2fast _0(OCoLC)fst01411637 _998070 |
|
830 | 0 |
_aEconomics of entertainment. _998072 |
|
907 |
_a41175 _b07-13-15 _c01-18-15 |
||
942 |
_cBOOK _01 |
||
998 |
_aaudmc _b01-18-15 _cm _da _e- _feng _gnyu _h4 |
||
945 |
_g0 _i5119249 _j0 _laudmc _o- _p41.00 _q- _r- _s- _t1 _u1 _v0 _w1 _x0 _yi15691160 _z12-22-14 |
||
999 |
_c41175 _d41175 |