000 01694cam a2200445 i 4500
001 ocn863127641
003 OCoLC
005 20240430145552.0
008 131115s2014 nyua j 001 0 eng
010 _a 2013043402
016 _a20139075798
_z20139075801
020 _a9780778779759 (pbk.) :
_c10.95
020 _a0778779750 (pbk.) :
_c10.95
020 _a9780778779704 (bound)
020 _a077877970X (bound)
035 _a(OCoLC)863127641
040 _aDLC
_beng
_erda
_cDLC
_dOCLCF
_dQBX
_dOCLCO
042 _apcc
049 _aTSAA
050 0 0 _aHD9993.E452
_bH85 2014
090 _aHD 9993 .E452 H85 2014
090 _aHD 9993 .E452 H85 2014
100 1 _aHulick, Kathryn.
_998055
245 1 4 _aThe economics of a video game /
_cKathryn Hulick.
260 _aNew York, New York :
_bCrabtree Publishing Company,
_c[2014]
300 _a48 pages :
_bcolor illustrations ;
_c26 cm.
490 1 _aEconomics of entertainment
500 _aIncludes index.
504 _aIncludes bibliographical references (pages 46, 48), filmography (page 46), and index.
650 0 _aVideo games
_xEconomic aspects
_vJuvenile literature.
_998057
650 0 _aVideo games industry
_vJuvenile literature.
_998059
650 7 _aVideo games
_xEconomic aspects.
_2fast
_0(OCoLC)fst01166426
_998061
650 7 _aVideo games industry.
_2fast
_0(OCoLC)fst01740868
_998064
655 7 _aJuvenile works.
_2fast
_0(OCoLC)fst01411637
_998070
830 0 _aEconomics of entertainment.
_998072
907 _a41175
_b07-13-15
_c01-18-15
942 _cBOOK
_01
998 _aaudmc
_b01-18-15
_cm
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_feng
_gnyu
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_z12-22-14
999 _c41175
_d41175