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100 | 1 |
_aGlebas, Francis. _9150402 |
|
245 | 1 | 4 |
_aThe animator's eye : _badding life to animation with timing, layout, design, color and sound / _cFrancis Glebas. |
260 |
_aBurlington, MA : _bFocal Press, _c2013. |
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264 | 4 | _c©2013 | |
300 |
_axi, 289 p. : _billustrations (chiefly color) ; _c22 x 28 cm + _e1 videodisc (4 3/4 in.) |
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500 | _aMachine generated contents note: Chapter 1: Introduction Chapter 2: Mad Science or Magic? Chapter 3: That Reminds Me of a Story Chapter 4: Why Do We Animate? Chapter 5: Seeing Shapes Drawing Lines Chapter 6: The Laws of Animation Chapter 7: It's Alive! Animating Inner Life Chapter 8: Creating Worlds Chapter 9: Putting It Together in Post Chapter 10: The Evolution of the Animator's Eye Chapter 11: Production: Now We're Cooking! Chapter 12: Who Let These Two in Here? The Evolution of Ig and Bunny Chapter 13: Conclusion: How I Got Eye. | ||
505 | 0 | _aMachine generated contents: Chapter 1: Introduction Chapter 2: Mad Science or Magic? Chapter 3: That Reminds Me of a Story Chapter 4: Why Do We Animate? Chapter 5: Seeing Shapes Drawing Lines Chapter 6: The Laws of Animation Chapter 7: It's Alive! Animating Inner Life Chapter 8: Creating Worlds Chapter 9: Putting It Together in Post Chapter 10: The Evolution of the Animator's Eye Chapter 11: Production: Now We're Cooking! Chapter 12: Who Let These Two in Here? The Evolution of Ig and Bunny Chapter 13: Conclusion: How I Got Eye. | |
520 | _aThis is a guide to channeling your vision and imagination. It guides you through the animation design process in a way that only years of expertise can provide. Enhance your animated features and shorts with this polished guide to channeling your vision and imagination from a former Disney animator and director. Learn how to become a strong visual storyteller through better use of color, volume, shape, shadow, and light - as well as discover how to tap into your imagination and refine your own personal vision. Francis Glebas, the director of Piglet's Big Day, guides you through the animation design process in a way that only years of expertise can provide. Discover how to create unique worlds and compelling characters as well as the difference between real-world and cartoon physics as Francis breaks down animated scenes to show you how and why to layout your animation. | ||
650 | 0 |
_aAnimated films. _926844 |
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650 | 0 |
_aAnimation (Cinematography) _9150404 |
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