000 01762cam a2200385 a 4500
001 34655
003 OCoLC
005 20240430145105.0
008 110715s2012 nyu b 001 0 eng
010 _a 2011029498
016 7 _a015903046
_2Uk
020 _a9780071775281 :
_c28.00
020 _a0071775285 :
_c28.00
040 _aDLC
_cDLC
_dYDX
_dBTCTA
_dUKMGB
_dYDXCP
042 _apcc
050 0 0 _aHD69.B7
_bP647 2012
069 _a09991157
090 _aHD 69 .B7 P647 2012
090 _aHD 69 .B7 P647 2012
100 1 _aPost, Karen.
_9112281
245 1 0 _aBrand turnaround :
_bhow brands gone bad returned to glory and the seven game changers that made the difference /
_cKaren Post.
260 _aNew York :
_bMcGraw-Hill,
_cc2012.
300 _axxiv, 262 p. ;
_c24 cm.
504 _aIncludes bibliographical references and index.
505 0 _aIt's a brand new game -- Mission possible : brands can turn around -- The warning is on the label and the clock is ticking -- Chains hold you hostage : change can set you free -- Seven game changers that made the difference -- Game changer 1: Take responsibility -- Game changer 2: Never give up -- Game changer 3: Lead strong -- Game changer 4: Stay relevant -- Game changer 5: Keep improving -- Game changer 6: Build equity -- Game changer 7: Own your distinction.
650 0 _aBrand name products.
_9112283
650 0 _aBranding (Marketing)
_9112284
650 0 _aTechnological innovations
_xManagement.
_9112285
852 1 _9P28.00usd
907 _a34655
_b02-12-12
_c02-06-12
942 _cBOOK
_01
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_b02-06-12
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_d34655