000 01974cam a2200397 a 4500
001 2007004566
003 DLC
005 20240430144447.0
008 070201s2008 nyua b 001 0 eng
010 _a 2007004566
020 _a9781418015411 (pbk.) :
_c60.95
020 _a1418015415 (pbk.) :
_c60.95
040 _aDLC
_cDLC
_dBAKER
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_dDLC
050 0 0 _aHD9993.E452
_bH54 2008
069 _a09193655
090 _aHD 9993 .E452 H54 2008
090 _aHD 9993 .E452 H54 2008
100 1 _aHight, John,
_d1960-
_991143
245 1 0 _aGame development essentials :
_bgame project management /
_cJohn Hight, Jeannie Novak.
246 3 0 _aGame project management
260 _aClifton Park, NY :
_bThomson Delmar Learning,
_cc2008.
300 _axx, 284 p. :
_bill. (chiefly col.) ;
_c26 cm. +
_e1 CD-ROM (4 3/4 in.)
504 _aIncludes bibliographical references (p. 274-278) and index.
505 0 _aHistory of game project management : from engineer to producer -- Concept development : describing the big idea -- Game design : defining the vision -- Technical design : creating the blueprint for production -- Art & sound design : giving the game shape and emotion -- Production plan : bringing order to chaos -- Team management : communication, objectivity, and leadership -- External relationships : managing beyond the development team -- Putting it all together : from idea to reality.
650 0 _aVideo games industry
_xManagement.
_991146
650 0 _aProject management.
_991148
700 1 _aNovak, Jeannie,
_d1966-
_941025
852 _9p60.95
_y01-06-2009
907 _a22950
_b08-06-10
_c08-06-10
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