000 | 01974cam a2200397 a 4500 | ||
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001 | 2007004566 | ||
003 | DLC | ||
005 | 20240430144447.0 | ||
008 | 070201s2008 nyua b 001 0 eng | ||
010 | _a 2007004566 | ||
020 |
_a9781418015411 (pbk.) : _c60.95 |
||
020 |
_a1418015415 (pbk.) : _c60.95 |
||
040 |
_aDLC _cDLC _dBAKER _dC#P _dBTCTA _dYDXCP _dDLC |
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050 | 0 | 0 |
_aHD9993.E452 _bH54 2008 |
069 | _a09193655 | ||
090 | _aHD 9993 .E452 H54 2008 | ||
090 | _aHD 9993 .E452 H54 2008 | ||
100 | 1 |
_aHight, John, _d1960- _991143 |
|
245 | 1 | 0 |
_aGame development essentials : _bgame project management / _cJohn Hight, Jeannie Novak. |
246 | 3 | 0 | _aGame project management |
260 |
_aClifton Park, NY : _bThomson Delmar Learning, _cc2008. |
||
300 |
_axx, 284 p. : _bill. (chiefly col.) ; _c26 cm. + _e1 CD-ROM (4 3/4 in.) |
||
504 | _aIncludes bibliographical references (p. 274-278) and index. | ||
505 | 0 | _aHistory of game project management : from engineer to producer -- Concept development : describing the big idea -- Game design : defining the vision -- Technical design : creating the blueprint for production -- Art & sound design : giving the game shape and emotion -- Production plan : bringing order to chaos -- Team management : communication, objectivity, and leadership -- External relationships : managing beyond the development team -- Putting it all together : from idea to reality. | |
650 | 0 |
_aVideo games industry _xManagement. _991146 |
|
650 | 0 |
_aProject management. _991148 |
|
700 | 1 |
_aNovak, Jeannie, _d1966- _941025 |
|
852 |
_9p60.95 _y01-06-2009 |
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_a22950 _b08-06-10 _c08-06-10 |
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