000 | 01719nam a2200313Ia 4500 | ||
---|---|---|---|
001 | ocm77148825 | ||
008 | 061220s2007 maua 001 0 eng d | ||
020 | _a1598633015 (pbk.) | ||
020 | _a9781598633016 | ||
050 | 4 |
_aQA76.76.C672 _bC49 2007 |
|
090 | _aQA 76.76 .C672 C49 2007 | ||
100 | 1 |
_aChilds, G. W. _9128350 |
|
245 | 1 | 0 |
_aCreating music and sound for games / _cG.W. Childs IV. |
260 |
_aBoston, MA : _bThomson Course Technology, _cc2007. |
||
300 |
_axix, 293 p. : _bill. ; _c24 cm. |
||
500 | _aIncludes index. | ||
505 | 0 | 0 |
_gCh. 1. _tMeetings -- _gCh. 2. _tSound database -- _gCh. 3. _tField recording -- _gCh. 4. _tSound design : tools of the trade -- _gCh. 5. _tSound design : basic tools and techniques -- _gCh. 6. _tAdvanced tools and techniques -- _gCh. 7. _tSoftware instruments and samplers -- _gCh. 8. _tBatch converting -- _gCh. 9. _tMixing cut scenes -- _gCh. 10. _tComposing : the game design -- _gCh. 11. _tComposing : tools of the trade -- _gCh. 12. _tSamplers -- _gCh. 13. _tEditing prerecorded music -- _gCh. 14. _tCreating music for cut scenes -- _gCh. 15. _tBreaking into the game industry -- _gCh. 16. _tReviewing what you've learned. |
596 | _a1 | ||
650 | 0 |
_aComputer sound processing. _9128353 |
|
650 | 0 |
_aComputer game music. _9128355 |
|
650 | 0 |
_aComputer games _xProgramming. _9128357 |
|
852 |
_9p34.99 _y06-08-2009 |
||
907 |
_a22405 _b08-06-10 _c08-06-10 |
||
942 |
_cBOOK _01 |
||
998 |
_aaudmc _b06-08-09 _cm _da _e- _feng _gmau _h0 |
||
905 | _aPR34566 | ||
953 | _a05222009 | ||
945 |
_g0 _i602344 _j0 _laudmc _nCopy Type:01 - Books _o- _p128.59 _q- _r- _s- _t1 _u1 _v0 _w1 _x0 _yi1029501x _z08-06-10 |
||
999 |
_c22405 _d22405 |