000 01719nam a2200313Ia 4500
001 ocm77148825
008 061220s2007 maua 001 0 eng d
020 _a1598633015 (pbk.)
020 _a9781598633016
050 4 _aQA76.76.C672
_bC49 2007
090 _aQA 76.76 .C672 C49 2007
100 1 _aChilds, G. W.
_9128350
245 1 0 _aCreating music and sound for games /
_cG.W. Childs IV.
260 _aBoston, MA :
_bThomson Course Technology,
_cc2007.
300 _axix, 293 p. :
_bill. ;
_c24 cm.
500 _aIncludes index.
505 0 0 _gCh. 1.
_tMeetings --
_gCh. 2.
_tSound database --
_gCh. 3.
_tField recording --
_gCh. 4.
_tSound design : tools of the trade --
_gCh. 5.
_tSound design : basic tools and techniques --
_gCh. 6.
_tAdvanced tools and techniques --
_gCh. 7.
_tSoftware instruments and samplers --
_gCh. 8.
_tBatch converting --
_gCh. 9.
_tMixing cut scenes --
_gCh. 10.
_tComposing : the game design --
_gCh. 11.
_tComposing : tools of the trade --
_gCh. 12.
_tSamplers --
_gCh. 13.
_tEditing prerecorded music --
_gCh. 14.
_tCreating music for cut scenes --
_gCh. 15.
_tBreaking into the game industry --
_gCh. 16.
_tReviewing what you've learned.
596 _a1
650 0 _aComputer sound processing.
_9128353
650 0 _aComputer game music.
_9128355
650 0 _aComputer games
_xProgramming.
_9128357
852 _9p34.99
_y06-08-2009
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