TY - BOOK AU - Caplin,Steve TI - How to cheat in Photoshop CS6: the art of creating realistic photomontages SN - 9780240525921 (alk. paper) AV - TR267.5.A3 C36 2012 PY - 2012/// CY - Burlington, MA PB - Focal Press KW - Adobe Photoshop KW - fast KW - Photography KW - Digital techniques KW - Photomontage N1 - Includes bibliographical references and index; 1. Natural Selection. Selection: the fundamentals ; The Lasso and the Magic Wand ; QuickMask 1: better selection ; QuickMask 2: tips and tricks ; QuickMask 3: transformations ; The Quick Selection tool ; Refine Edge: fuzzy logic ; Refine Edge: Going Further ; The Pen is mightier ; The Pen Tool by numbers ; Putting the Pen into practice ; Lock and Load ; Find and Replace ; Color by numbers ; The color of her face ; Brush-on color -- 2. Transformation and Distortion. The Free Transform Tool ; Step and Repeat Rotation ; Image Wrap: Flag Waving ; Tying yourself in knots ; Cloning in perspective ; Special Effects with cloning ; Puppet Warp: animal tamer ; Puppet Warp: get to grips ; Cappucinno with sprinkles ; Content-Aware Scaling ; Content-Aware Fill 1 ; Content-Aware Fill 2 ; Choose your distortion ; Wide-angle wonder ; Easy panorama correction -- 3. Hiding and Showing. Texture with layer modes ; Layer Masks 1: intersections ; Layer Masks 2: soft edges ; Layer Masks 3: smoothing ; Layer Masks 4: auto masking ; Weaving in and out ; Blending 1: Fire power ; Blending 2: Plane view -- 4. Image adjustment. Shadows and highlights ; Learning Curves ; Matching colors with Curves ; The photographer's level ; Selective hue and saturation ; Sharpening: Unsharp Mask ; Adjustment layers ; Hard Light Layer Adjustment -- 5. Composing the scene. Location tells the story ; Relative values: interaction ; I only have eyes for you ; Back to the foreground ; Composition tips and tricks -- 6. Getting into perspective. Establishing the horizon ; Introducing vanishing points ; Two point perspective ; Three point perspective ; Correcting perspective ; Fixing wide angle objects ; Using Existing perspective ; Boxing clever: doubling up ; Vanishing Point Filter 1 ; Vanishing Point Filter 2 ; Cropping in perspective ; A piece of cake -- 7. Light and Shade. Shadows on wall and ground ; Tricky Ground shadows ; Creating complex shadows ; Light from windows ; Multiple shadowed objects ; Shading on Hard Light layers ; Visible Light sources ; Turn the lamp on ; Shading using light modes ; Reverse shading with curves ; Making smoke without fire ; Making fire without smoke ; Lighting up: perfect neon ; Day for night -- 8. Heads and bodies. Making the head fit ; Complex head fitting ; Combining body parts ; Changing history ; Detailed hair cutting ; The solution for flyaway hair ; Cutting hair with Refine Edge ; The problem of hair loss ; Instant hair growth ; Beards and stubble ; The ageing process ; Lewis shows his age ; It's all in the eyes ; Face changing with Liquify ; Liquify: turning heads ; Skin patching and healing ; Coloring black and white images ; A change of skin -- 9. Shiny Surfaces. Introducing...Plastic Wrap ; I'm forever blowing bubbles ; Water: moats and reflections ; Making water from thin air ; Submerging in water ; Snow and icicles ; Making it rain ; A cool glass of water ; A Massive block of ice ; Getting the glazing bug ; Glass: refraction ; Combining reflections ; Complex reflections ; A bridge too far ; Putting things in bottles ; Glass: putting it all together ; A refracting glass case -- 10. Metal, wood and stone. Instant metal using Curves ; Metal with Adjustment Layers ; Metal with Layer Styles ; Turning silver into gold ; Metal with Lighting Effects ; More on Lighting Effects ; Spray-on rust and decay ; Photographing shiny objects ; Making a better impression ; Timber floors with varnish ; Recycling old wood ; Making statues from life ; Bringing statues to life ; Craving words in stone ; A grave business -- 11. Paper and Fabric. How to make a load of money ; Judging a book by its cover ; Paper: folding and crumpling ; Folds and wrinkles ; Ripping and tearing ; Simulating old photographs ; Smudge painting fabric ; Making custom fibers ; Ribbon and tape -- 12. The third dimension. Adding depth to flat artwork ; An open and shut case ; Flipping makes sense ; Opening the hamper ; Matching existing perspective ; Building boxes ; Displacement maps 1 ; Displacement maps 2 ; Drawing pipes and cables ; 3D Layers: getting started ; 3D layers: reshaping ; 3D layers: texture and more ; 3D layers: revolution ; 3D layers: inflation ; 3D layers: scene integration ; 3D layers with Vanishing Point ; Image-based lighting -- 13. Hyper realism. The need for speed ; Iris Blur: yes and no ; The hidden Boken effect ; Cartoon distortions ; Breaking glass ; Smashing things up 1 ; Smashing things up 2 ; Magical realism ; Zombie pensioners from hell -- 14. Advanced techniques. Tricks with layer masks ; Front and back ; Avoiding white outlines ; Working with Smart Objects ; Layer groups and layer comps ; Watercolor with Filter Gallery ; Working with Shapes ; Making tricky selections ; Complex repair work ; Distortion through glass ; Complex strokes ; Custom Brush Design 1 ; Custome Brush Design 2 ; Natural media brushes ; Precise scale matching ; Background Eraser Tricks ; Making the most of Bridge ; Photoshop Actions ; Working with Camera Raw ; Portable shadows -- 15. Print and the internet. Image size and resolution ; Working for print ; Working for the web ; Making it move ; Movie editing in Photoshop ER -