TY - BOOK AU - Novak,Jeannie TI - Game development essentials: an introduction SN - 9781418042080 (pbk.) : AV - QA76.76.C672 N69 2008 PY - 2008/// CY - Clifton Park, NY PB - Thomson/Delmar Learning KW - Computer games KW - Design KW - Programming KW - Video games N1 - Includes bibliographical references (p. 421-426) and index; Ch. 1. Historical elements : how did we get here? -- Ch. 2. Player elements : who plays and why? -- Ch. 3. Game elements : what are the possibilities? -- Ch. 4. Storytelling : creating the narrative -- Ch. 5. Characters : creating the identity -- Ch. 6. Gameplay : creating the experience -- Ch. 7. Levels : creating the world -- Ch. 8. Interface : creating the connection -- Ch. 9. Audio : creating the atmosphere -- Ch. 10. Roles & responsibilities : developing the team -- Ch. 11. Production & management : developing the process -- Ch. 12. Marketing & maintenance : developing the community -- Conclusion : the future : where are we going? ER -