TY - BOOK AU - Yamakami,Katsuya TI - How to draw manga: mech. drawing SN - 4766113349 (pbk.) PY - 2003/// CY - Tokyo, Japan PB - Graphic-sha Pub. KW - Caricatures and cartoons KW - Techniques KW - Drawing KW - Technique KW - Comic books, strips, etc KW - Japan N1 - Tricks to Depicting "Metallic" Textures -- Machines Can Be Depicted Using Four Textures -- Drawing Machines Using the Four Textures -- Using Depictions of Light and Shadow to Generate a Realistic Sense of Texture -- Humans vs. Androids -- Rendering the Same Android Face in 4 Different Textures -- Tricks in Rendering Textures Using Pen and Screen Tone -- Using Combined Techniques to Depict Grime and Rust -- The Trick to Metallic Textures Lies in the Reflections -- Liberally Combining the Four Textures While Keeping Color in Mind -- Android Face -- Full Body -- A Car Is a Treasure Chest in Portrayal of the Four Textures -- Learning Simple Mecha Structures from the Basic Shapes -- Learning the Basic Structures of Machines -- Put Together Various Geometric Shapes -- Trim the Shapes -- Transform -- Add Parts -- Draw in the Details -- Drawing a Female Android Using the Five-Step Process -- Drawing a Handgun Using the Five-Step Process -- Drawing in Simple Perspective -- Drawing a Cube -- Cylinder -- Drawing a Handgun in Perspective -- Drawing a Car in Perspective -- Making Machines Look More Dynamic by Using High and Low Angles -- Key Techniques in Rendering Mecha According to Function (Land or Air Mobile) -- Movement Begins with an Explosion -- How an Engine Works -- Drawing Comfortable, Boxy Cars: Minivans -- Using Depth to Portray a Comfortable Ride: Sedans and Coupes -- Accentuating Rounded Lines to Suggest Speed: Sports Cars -- Pleasing Forms: Motorcycles (Racer Replica) -- Overall Form with a Sense of Weight: Trikes -- Depicting Bulky Machines Moving: Robot (Caterpillar Tracks) -- Depicting Agile-moving Mecha: Robots with Booster Rockets -- Practice: Drawing a Female Android -- Shapes That Enable Flight -- How Flight Works -- Passenger Planes: Airliners -- Airplanes Designed for Mobility: Fighter Jets -- Aircraft Capable of Space Flight: Space Shuttles -- The Sole Aircraft Capable of Hovering Motionless: Helicopters -- Aircraft Designed for Mobility: Combat Helicopters -- Practice: Making a Human Fly -- Outfitted Armor -- Transformer Armor -- Key Points in Rendering Brainstorm-inspired Ultra Mecha -- Using Shifting Concepts to Develop Realistic Designs -- Sample Developed Design -- Mecha Designs Created Simply by Combining "Fast" Elements -- Designing a Fast Car: A Form That Really Flies -- Designing a Fast Motorcycle: Imagining the Smooth Ride of a Luxury Car -- Designing a Supersonic Jet: Reversing Concepts to Design Ultra Fast Forms -- Using Shifting Concepts to Develop Combat Robots -- Heroes/Villains -- Designing Slick Weapons for Robots -- Designing Animal Mechas: Animal-shaped Combat Robots -- Designing Futuristic Battle Suits -- Tricks in Drawing Dynamic Mecha -- Using Special Effects to Suggest Speed -- Creating Special Effect Lines -- Speed Lines -- Radiating Lines -- Depicting the Moment of or After an Explosion -- Representing Billowing Smoke and Airflow -- Using Screen Tone to Depict Light -- Give It a Bang with Lettering -- Sample Artwork -- Plotting out the Perspective Base Map N2 - From bicycles to robots and space stations, mechanical drawing can be done with the use of just 4 elements (metal, glass, rubber, plastic). Once you have learned the element expression techniques, all you need to do next is accurately design the form and you've made a mechanical drawing! In order to meet the expectations of the reader, this book introduces all sorts of ideas to bring out the true potential of mechanical function as a way to create fantastic mechanical drawings with a personal touch ER -