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Game development essentials : an introduction / Jeannie Novak.

By: Publication details: Clifton Park, NY : Thomson/Delmar Learning, c2008.Edition: 2nd edDescription: xxvii, 435 p. : ill. (chiefly col.) ; 26 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 9781418042080 (pbk.) :
  • 1418042080 (pbk.) :
Subject(s): LOC classification:
  • QA76.76.C672 N69 2008
Contents:
Ch. 1. Historical elements : how did we get here? -- Ch. 2. Player elements : who plays and why? -- Ch. 3. Game elements : what are the possibilities? -- Ch. 4. Storytelling : creating the narrative -- Ch. 5. Characters : creating the identity -- Ch. 6. Gameplay : creating the experience -- Ch. 7. Levels : creating the world -- Ch. 8. Interface : creating the connection -- Ch. 9. Audio : creating the atmosphere -- Ch. 10. Roles & responsibilities : developing the team -- Ch. 11. Production & management : developing the process -- Ch. 12. Marketing & maintenance : developing the community -- Conclusion : the future : where are we going?
Holdings
Item type Current library Home library Shelving location Call number Status Date due Barcode
Books Books American University in Dubai American University in Dubai Main Collection QA 76.76 .C672 N69 2008 (Browse shelf(Opens below)) Available 601578

Includes bibliographical references (p. 421-426) and index.

Ch. 1. Historical elements : how did we get here? -- Ch. 2. Player elements : who plays and why? -- Ch. 3. Game elements : what are the possibilities? -- Ch. 4. Storytelling : creating the narrative -- Ch. 5. Characters : creating the identity -- Ch. 6. Gameplay : creating the experience -- Ch. 7. Levels : creating the world -- Ch. 8. Interface : creating the connection -- Ch. 9. Audio : creating the atmosphere -- Ch. 10. Roles & responsibilities : developing the team -- Ch. 11. Production & management : developing the process -- Ch. 12. Marketing & maintenance : developing the community -- Conclusion : the future : where are we going?

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