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Conquering consumerspace : marketing strategies for a branded world / Michael R. Solomon.

By: Publication details: New York : AMACOM c2003.Description: xii, 276 p. : ill. ; 24 cmISBN:
  • 0814407412 :
Subject(s): LOC classification:
  • HD69.B7 S65 2003
Contents:
Now Entering Consumerspace: Welcome to a Branded World -- The Good Old Days of Marketerspace -- The Consumer as Couch Potato -- Broadcasting Is Dead. Long Live Narrowcasting -- Goodbye White Bread. Hello Bagels, Tortillas, and Croissants -- Getting to Know You -- Consumer.com -- You Say Tomato ... -- I Consume, Therefore I Am -- The Ties That Bind -- "He Who Dies with the Most Toys, Wins ..." -- The Global Village: Exporting Nike Culture -- Products as Symbols -- By Your Toys Shall They Know You -- The Brand Personality -- Is It Real or Is It ... -- Signposts of Meaning -- Psst. Wanna Buy a Bootleg Steveland Morris Hardaway CD? -- From Hype to Hyperreality -- The Church of McDonald's -- Zeus Meets Nike -- Love Me, Love My Brand -- Now Appearing at a Department Store Near You -- Can I Play? Participatory Marketing -- How Products Get Their Meaning in Consumerspace -- Actors on the Stage of Consumerspace -- Are You What You Buy? -- The Extended Self -- I Am Not, Therefore I Am -- Product Constellations: The Forest or the Trees? -- Learning the Script -- Cool Radar -- The Meme Messengers -- The Style Funnel: Building Up and Breaking Down -- Cultural Selection: Survival of the Coolest -- Cultural Gatekeepers: Guarding the Doors of Consumerspace -- Music to Our Ears -- Decoding the Formula -- O Pioneers!: Scanning Global Youth Culture -- Teen Angels -- Consumers-in-Training -- Reaching Kids Where They Live (and Learn) -- Youth Is Wasted on the Young -- Global Youth Culture: It's a Small World After All -- Marketing: The New Esperanto -- Youth Tribes -- Made in Japan -- Connecting in Consumerspace -- Virtual Tribes -- Fantasies in Consumerspace -- Instant Messaging, Instant Gratification -- In Pursuit of Cool -- Chewing the Phat: Cool Hunters and the Teen Safari -- Tracking a Moving Target -- Cool Hunters: Now Lukewarm? -- Teen CyberCommunities -- Here's Where You Can Stick Your Ad: Customers Talk Back -- From a One-Night Stand to a Relationship -- Love, American Style -- CRM: Getting Up Close and Personal -- One Size Doesn't Fit All -- Who Controls the Remote? Interactive Programming -- Levels of Interactive Response -- User-Generated Content -- Turning the Tables: The Consumer as Producer -- Fandom and Hero Worship -- Collectors -- Auctions and Swap Meets -- Network Marketing: Virtual Tupperware Parties -- Consumed Consumers -- From Pawns to Partners: Turning Customers into Codesigners -- Fail Early and Often -- Build an Employee Suggestion Box -- Learning by Observing: Do You Mind if I Watch? -- Have It Your Way -- The Customization Revolution -- Customization Comes in Different Flavors -- Getting Their Hands Dirty: The Customer as Codesigner -- The Voice of the Consumer -- Design For, With, or By -- Virtual Codesign: Getting Online Feedback -- Virtual Voices: Building Consumerspace Online -- Brand Communities -- Types of Communities -- Community Structures -- "I Like to Watch": Types of Netizens -- Virtual Models: Beauty Is Only Skin Deep, but Ugly Is to the Bone -- My Life as a Sim ... ulation -- The Corporate Paradox -- Pure Hype Communities -- Hybrid Communities -- Gaming and Advergaming -- Viral Marketing: Spread the Good Word -- Faux Buzz Communities -- Ratings and Rip-Offs -- Pure Buzz Communities -- Virtual Kingdoms -- The Corporate Paradox Redux -- The Disneyfication of Reality: Building Consumerspace Offline -- A Pilgrimage to Orlando -- Themed Environments: Build It and They Will Shop -- The Store as Theme Park -- The Ethnic Restaurant: Chowing Down on Culture -- Consuming Authenticity -- Authentic, but Not Too Authentic -- Reality Engineering -- Guerrilla Marketing -- Product Placement: Brands Are the Story -- I Buy, Therefore I Am: Shopping in Consumerspace -- The Thrill of the Hunt -- Shop ... and Bond -- Gift unto Others ... -- The Dark Side of Shopping -- Retail Atmospherics: Build It and They Will Come -- The Do-It-Yourself Mall -- Scentual Marketing -- The Sound of Muzak -- Shop the Store, Buy the Soundtrack -- POP Goes the Shopper -- Participatory Shopping: The Mall as Amusement Park -- Participatory Shopping: Bricks -- Participatory Shopping: Clicks -- Trouble in Paradise: Culture Jamming in Consumerspace -- Vox Populi -- America: Culture Jamming and Brand Bashing -- Negative WOM -- Protest Sites -- The Rumor Mill -- The Customer Is Never Right -- Anticonsumption: Power to the People -- The Dark Side of Consumers -- Consumer Terrorism -- Consumer Terrorism Offline -- Consumer Terrorism Online -- The Value of Me: Who Owns Our Minds, Our Bodies--and Our Data? -- Subliminal Subversion -- Whose Hand Is in the "Cookie" Jar? -- None of Your Business -- Sorry, Not Interested ... -- Simply, Consumerspace -- Escape from Freedom: The Paradox of Consumerspace -- It's About Time -- Waiting Is a No-No -- I, Robot? -- Mental Accounting -- To Search or Not to Search -- Offline Filtering Agents: Legs and Brains -- What Would Tiger Woods Do? -- Surrogate Consumers -- Online Filtering Agents -- Cybermediaries: Virtual Middlemen -- Intelligent Agents: Do I Have a Book for You! -- Epilogue: Lessons Learned in Consumerspace.
Summary: "Conquering Consumerspace" reveals the accelerating blurring of traditional boundaries between branded commodities and everyday life.
Holdings
Item type Current library Home library Shelving location Call number Status Date due Barcode
Books Books American University in Dubai American University in Dubai Main Collection HD 69 .B7 S65 2003 (Browse shelf(Opens below)) Available 648220

Includes bibliographical references (p. 251-265) and index.

Now Entering Consumerspace: Welcome to a Branded World -- The Good Old Days of Marketerspace -- The Consumer as Couch Potato -- Broadcasting Is Dead. Long Live Narrowcasting -- Goodbye White Bread. Hello Bagels, Tortillas, and Croissants -- Getting to Know You -- Consumer.com -- You Say Tomato ... -- I Consume, Therefore I Am -- The Ties That Bind -- "He Who Dies with the Most Toys, Wins ..." -- The Global Village: Exporting Nike Culture -- Products as Symbols -- By Your Toys Shall They Know You -- The Brand Personality -- Is It Real or Is It ... -- Signposts of Meaning -- Psst. Wanna Buy a Bootleg Steveland Morris Hardaway CD? -- From Hype to Hyperreality -- The Church of McDonald's -- Zeus Meets Nike -- Love Me, Love My Brand -- Now Appearing at a Department Store Near You -- Can I Play? Participatory Marketing -- How Products Get Their Meaning in Consumerspace -- Actors on the Stage of Consumerspace -- Are You What You Buy? -- The Extended Self -- I Am Not, Therefore I Am -- Product Constellations: The Forest or the Trees? -- Learning the Script -- Cool Radar -- The Meme Messengers -- The Style Funnel: Building Up and Breaking Down -- Cultural Selection: Survival of the Coolest -- Cultural Gatekeepers: Guarding the Doors of Consumerspace -- Music to Our Ears -- Decoding the Formula -- O Pioneers!: Scanning Global Youth Culture -- Teen Angels -- Consumers-in-Training -- Reaching Kids Where They Live (and Learn) -- Youth Is Wasted on the Young -- Global Youth Culture: It's a Small World After All -- Marketing: The New Esperanto -- Youth Tribes -- Made in Japan -- Connecting in Consumerspace -- Virtual Tribes -- Fantasies in Consumerspace -- Instant Messaging, Instant Gratification -- In Pursuit of Cool -- Chewing the Phat: Cool Hunters and the Teen Safari -- Tracking a Moving Target -- Cool Hunters: Now Lukewarm? -- Teen CyberCommunities -- Here's Where You Can Stick Your Ad: Customers Talk Back -- From a One-Night Stand to a Relationship -- Love, American Style -- CRM: Getting Up Close and Personal -- One Size Doesn't Fit All -- Who Controls the Remote? Interactive Programming -- Levels of Interactive Response -- User-Generated Content -- Turning the Tables: The Consumer as Producer -- Fandom and Hero Worship -- Collectors -- Auctions and Swap Meets -- Network Marketing: Virtual Tupperware Parties -- Consumed Consumers -- From Pawns to Partners: Turning Customers into Codesigners -- Fail Early and Often -- Build an Employee Suggestion Box -- Learning by Observing: Do You Mind if I Watch? -- Have It Your Way -- The Customization Revolution -- Customization Comes in Different Flavors -- Getting Their Hands Dirty: The Customer as Codesigner -- The Voice of the Consumer -- Design For, With, or By -- Virtual Codesign: Getting Online Feedback -- Virtual Voices: Building Consumerspace Online -- Brand Communities -- Types of Communities -- Community Structures -- "I Like to Watch": Types of Netizens -- Virtual Models: Beauty Is Only Skin Deep, but Ugly Is to the Bone -- My Life as a Sim ... ulation -- The Corporate Paradox -- Pure Hype Communities -- Hybrid Communities -- Gaming and Advergaming -- Viral Marketing: Spread the Good Word -- Faux Buzz Communities -- Ratings and Rip-Offs -- Pure Buzz Communities -- Virtual Kingdoms -- The Corporate Paradox Redux -- The Disneyfication of Reality: Building Consumerspace Offline -- A Pilgrimage to Orlando -- Themed Environments: Build It and They Will Shop -- The Store as Theme Park -- The Ethnic Restaurant: Chowing Down on Culture -- Consuming Authenticity -- Authentic, but Not Too Authentic -- Reality Engineering -- Guerrilla Marketing -- Product Placement: Brands Are the Story -- I Buy, Therefore I Am: Shopping in Consumerspace -- The Thrill of the Hunt -- Shop ... and Bond -- Gift unto Others ... -- The Dark Side of Shopping -- Retail Atmospherics: Build It and They Will Come -- The Do-It-Yourself Mall -- Scentual Marketing -- The Sound of Muzak -- Shop the Store, Buy the Soundtrack -- POP Goes the Shopper -- Participatory Shopping: The Mall as Amusement Park -- Participatory Shopping: Bricks -- Participatory Shopping: Clicks -- Trouble in Paradise: Culture Jamming in Consumerspace -- Vox Populi -- America: Culture Jamming and Brand Bashing -- Negative WOM -- Protest Sites -- The Rumor Mill -- The Customer Is Never Right -- Anticonsumption: Power to the People -- The Dark Side of Consumers -- Consumer Terrorism -- Consumer Terrorism Offline -- Consumer Terrorism Online -- The Value of Me: Who Owns Our Minds, Our Bodies--and Our Data? -- Subliminal Subversion -- Whose Hand Is in the "Cookie" Jar? -- None of Your Business -- Sorry, Not Interested ... -- Simply, Consumerspace -- Escape from Freedom: The Paradox of Consumerspace -- It's About Time -- Waiting Is a No-No -- I, Robot? -- Mental Accounting -- To Search or Not to Search -- Offline Filtering Agents: Legs and Brains -- What Would Tiger Woods Do? -- Surrogate Consumers -- Online Filtering Agents -- Cybermediaries: Virtual Middlemen -- Intelligent Agents: Do I Have a Book for You! -- Epilogue: Lessons Learned in Consumerspace.

"Conquering Consumerspace" reveals the accelerating blurring of traditional boundaries between branded commodities and everyday life.

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